Killzone 3 (Another PS3 exclusive) picks up exactly where KZ2 (Killzone 2) left off. I played the campaign during the month the PSN (PlayStation Network) was down. Playing on the hardest difficulty available the game proved challenging. Throughout the game you get to use or ride in various vehicles that definitely helps with the game getting redundant. Vehicles like the tank, exoskeleton, snow bike, hovercraft dropship, jet pack, and spaceship. They all have different game play mechanics, which help change the pace of the game. Don't get me wrong KZ3 is a solid FPS even if it didn't include them. (I consider it more of a bonus, not a necessity.)
Now on to my favorite part; multi-player mode. When your playing online you can choose from five classes: Marksman, Engineer, Field Medic, Tactician, and Infiltrator. Each class has their own load out and primary ability. For example the Infiltrator can disguise himself to look like a member of the other team, which is perfect for sneaking around behind enemy lines. You need "Unlock Points" to upgrade your load out and abilities. You get unlock points by ranking up and you rank up by getting kills and completing objectives.
There are three game modes in KZ3 they are: "Guerrilla Warfare", "War Zone", and "Operations". Guerrilla Warfare is just a fancy way to say death match. War zone is crazy because the the objective is always changing. The objectives are "Body Count" (Death Match), "Capture & Hold", "Search & Retrieve" (Capture the Flag), two rounds of "Assassination" and two rounds of "Search and Destroy".(Both Offensive & Defensive Rounds) They change at random once a round has ended. (Rounds are 5 minutes in length within the same game.) This keeps you on your toes and constantly changes the pace of the game. (Just because you won the first three rounds doesn't mean you won.)
The last mode is Operations (My favorite). In Operations the ISA and the Helghast fight for control of the map. The ISA is attacking and the Helghast is defending. The ISA must perform certain tasks to gain access to more of the map and the Helghast must stop them from completing those tasks. If the Helghast succeeds at stopping the ISA at any of the choke points then they held their ground and win the game. The ISA must succeed in all three choke points in order to win.
A special feature in Operations is the cinematic cut scenes. There are cinematics for the intro, the three choke points, and whether you win or lose for both teams. These are specific to the map and include the best players in the round. (Or the lucky one who completed the task.) You get a kick out of being in the cut scenes, especially if your friends are with you. Like any FPS, it has little to no replay ability unless it's online. (I enjoyed KZ3, but FPS are all reskins to me.)
-Don't Just Be A Robot, Be Happy
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